The room still draws power, and can still have incidents in it, which is a bigger hassle when there's no one in the room to deal with it. Of course, the radio station will attract replacements, so you'll have to kill them too. Let some dwellers die (and remove them).Let a line of loiterers build up at your door.You can't randomly upgrade one for a challenge, or anything like that. This requires you to have exactly the correct amount of living quarters for your population all the time. Build another one when you need it again. But, if you do have a radio station and don't want anymore people, you have limited options, and they all kind of suck: If you decide you have enough people and don't have a radio station, you can simply avoid putting anyone in the barracks. On the other hand, there's a large drawback: you can't turn it off. So there are a number of minor advantages which are easily dismissed if you manage your pregnancies correctly. You can also attempt to engage in eugenics and make extra awesome people. This is true, but you can produce more people faster and more reliably through pregnancy by having just a couple women pregnant at a time.
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